The Store Room · Museum Wing

🎨 The World of Colour

An atlas of the studio palette — every pigment charted by hue and chroma. Flip between the two ways painters map colour, and tap any pigment to open its case.

Rotate →
Neutrals
& blacks

Rim = full chroma · midway = muted · centre = neutral grey

Press Esc or tap Back to close

The World of Colour · continued

🌳 The Munsell Tree

One colour, described three ways at once — its hue, its value, and its chroma. Munsell gave painters a precise language for every colour they could mix. Turn the knobs, then walk through the tree.

5R 5/12
hue · value / chroma
Hue — which colour5R

Where you sit on the colour wheel. Munsell circles through ten families: R · YR · Y · GY · G · BG · B · PB · P · RP.

Value — light or dark5

How light or dark the colour is, from 0 (black) up to 10 (white). This is the single most useful axis for painters.

Chroma — pure or grey12

How pure or how grey the colour is. Chroma 0 is a neutral grey; higher numbers are more saturated. There is no fixed ceiling — it changes with hue and value.

Devised by Albert H. Munsell, painter and teacher, and published in A Color Notation (1905). Colours here are a perceptual approximation rendered on screen — the real atlas is printed chips.

The World of Colour · in the studio

🎨 Mixing by the Numbers

Munsell isn't only a way to name colour — it's a way to mix it. Three habits turn the tree into a working method at the palette.

One

Value first

Squint at your subject and match the value before anything else. A shape reads correctly when its lightness is right, even if the hue is a little off. Value is the axis the eye judges first.

Two

Aim for the trunk

To dull a colour, move it toward the grey axis — lower its chroma. Add a grey of the same value, or a touch of the complement. You're walking the chip inward, not down.

Three

Hold the value

The classic mistake: greying a colour with black or raw complement, which crashes the value and turns it muddy. Add white back to keep the value where you want it.

The graying bench

Dull it without muddying it

Start with a pure colour, then lower its chroma. On the left you protect the value; on the right you don't. Watch what happens to the mix.

start: 5R 5/12
a pure, high-chroma colour
✔ value held
5R 5/6
Greyed with a value-matched grey (or complement + white). Same lightness, just calmer — it sits in the picture.
✘ value dropped
5R 3/6
Greyed with black or raw complement. The chroma fell but so did the value — that's the muddy, sunken look.
Lower the chroma  →  walk it toward greychroma 6

The World of Colour · in three dimensions

🌐 The Colour Solid

Flatten the wheel no more. Here is Munsell's whole tree at once — grab it and turn it to see why no colour space is a tidy ball.

↕ up–down = value↻ around = hue↔ out from the core = chroma

Drag to turn · release to let it spin